Wednesday, April 4, 2012

Man Li's Demo Reel



Demo Reel Breakdown

1. Leather Shoe
3D Shading Project
Maya, Zbrush, Renderman, Slim, Photoshop
This is still a project in Progress.Textured by painted maps in Photoshop and Zbrush. Maps were assembled in Slim Network and rendered with Renderman for Maya.

2. Sled
3D Shading Project
Maya, Zbrush, Renderman, Slim, Photoshop
This is still a project in Progress.Textured by painted maps in Photoshop and Zbrush. Maps were assembled in Slim Network and rendered with Renderman for Maya.

3. Procedural Snow Shader
3D Shading Project
Renderman SL
This is still a project in Progress for a shot named “sleddin”. The snow shader is created purely procedural by Renderman SL.

4. “After Hours”- Security Camera Shaders
3D Shading Project
Maya, Renderman, Slim, Photoshop
This is for my group project during the summer industry course with Disney Animation Studio at Texas A & M. I was responsible for the shaders of security camera, textured by painted maps in Photoshop and procedural texture, maps applied in Slim Network and rendered with Renderman for Maya.

5. Kung Fu Master
Character Design, Modeling and Shading
Maya, Zbrush, Renderman, Slim, Photoshop
Character Modeled by Maya and Zbrush, textured maps painted in Zbrush and Photoshop, maps applied in Slim Network and rendered with Renderman for Maya. All work is my own.

6. Fruit Scene Shaders
3D Shaing Project
Maya, Renderman, Slim, Photoshop
Textured and lit objects using painted Photoshop maps within Slim networks. Rendered with Renderman for Maya, all work is my own.

7. Car Turnover FX
Lighting & Compositing Project
Maya, After Effects, PFTrack, Nuke
This is a group project. I was responsible for matching light in Maya and then compositing the shot in Nuke.

8. "After Hours”
Lighting Project
Maya, Renderman
I developed the lighting for this Shot in Maya.

9. Traditional Media
Pencil Sketches, Water Color Paintings, Photography and HDR Time-Lapse.

After Hours - Viz Summer Animation Project with Disney



This short was produced in 2011 during the Viz Lab's summer industry course, in conjunction with mentors from Walt Disney Animation Studios.
I was responsible for surfacing main character (security camera) and creative assets for the projects, and also lighting three shots(Shot 2, Shot4 and Shot 6) in the projects.